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The Story

During the Warring Ages, a Third World War amongst all the countries vying for power and domination broke out on Adrayvia, one of the unnamed and forgotten worlds lost in the embers of Yggdrasil. 5 years into the war and 3 years after a certain boy was born, the Veil separating this world and the Beyond was shredded when the second Rift was created and an ancient race of creatures called Morlocks swarmed in to lay claim to the vast lands of Adrayvia. After 14 years of chaos, it soon became clear to the 5 countries at war that a merger was the only option for survival against the Morlocks.

 

A special institution was founded for the most gifted warriors from across the countries, and their graduates filled up the ranks of the Elite Forces. One of such newly formed squads called the Meridians has to battle their own desires and oddities as well, while being specifically tasked with the destruction of the Rift. However, through the misadventures that follow, an event occurs that threatens the comradeship of the new recruits. It comes to light that one of them, a young genius and outcast called Ragnar, caused the Rift. 

 

 

But this is only the beginning of the real test of the strength for this band of talents, for, as if to make matters impossibly worse, powerful adversaries all surface at the same time. In Alwinter, the Phantoms, personal assassins of the Morlock Overseer, are assigned to protect the Rift and ensure nothing hampers the deliverance of their trump cards, the Behemoths. Meanwhile, in Delta to the west, ominous clouds warn of the Second Coming, a phenomenon borne out of love, conflict, and vengeance.

The Team
Ibrahim Akinde

Game Designer, Programmer, Graphics Designer, Script Writer, Sound Designer

Caras Alexandra

Character Concept Artist

(Meridians)

Gael Giudicelli

Character Concept Artist (Renaissance)

Daniel Thiele

Environment Concept Artist (Adrayvia)

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