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Combat System Finally Complete!

Quick showcase of some of the combat mechanics for the 'Single Player Vs AI' Free Battle mode, including Light Attacks, Heavy Attack Tiers, Evades, Parries, Counters and Special Attacks.

Team Combat Updates!

This is a showcase of updates to Adrayvia's Combat System, featuring Team Combat, Responsive Evade Systems, Feint Systems, AI and Parry Systems.

Art of Combat on the UE4 Marketplace

The Art of Combat is designed entirely in blueprints to be a plug and play solution for melee combat designers. Its features include attack systems with multiple chaining sequence types that accept several input types and special attacks, tracing components, parry and counter systems, damage dealing and receiving systems, feint system, two targeting systems - Lock on and APR, RPG elements, simple material instancing system, hit system, player control and AI control systems, perception systems, projectile systems, animation blueprints (default is the Epic Skeleton Rig), montage setups, 3D widgets, parent-child hierarchies, simple emitter system for notifies, and a game instance.

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